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Maya 2022 student12/28/2023 Overall: I have developed 3D elements for the architectural spaces that I show my clients about the properties in virtual reality. In addition, I would like it to have a good performance since I have tried the Blender one and it has a lot of improvement even if I add many nodes within the same page. I would prefer this way as it is more practical for me to be able to play with the material settings and not have to do it by hand using images and normal maps. º I would like a node editor that is easy to use to be able to generate materials more easily without having to do it manually with the functions that Maya currently has. I prefer another space where I only have to place the elements and without touching anything in the configuration to have a clean, clear and professional rendering. I preferred to export the 3D models to render on other platforms than to use the Maya rendering as it is very simple and boring and it is also very difficult to configure the lighting well within this platform. º Its lighting in the renders are very poor or basic, they lack more dynamism. In addition, it now has a function which can be used for hours with the help of a few points that can be purchased from Autodesk, but I think that would be the worst investment due to the time it takes to create 3D objects professionally. The bad thing is the subscriptions that have overvalued costs that I personally don't like. But if what you want is to have a program with standardization and that is technical, then this will be your platform. º Calculate your expenses before purchasing this software, remember that there are always cheaper options like Cinema 4D or free ones like Blender. I recommend from experience if what you want to do basic 3D things is to look for YouTube videos with many examples and exercises since Maya is very extensive and has many professional tools that are difficult to use. º The learning curve is quite steep so it can be difficult for many new users to be able to use this platform immediately after acquiring it. If you have a desktop or laptop computer with low resources, you will not be able to do much with this software, since it currently requires medium or high range to be able to move all the 3D content smoothly, otherwise you will have to work with simple objects that do not work. This is useful since I don't need to do it manually, but it's already included and I just have to choose the profile or template according to what I'm looking for.Ĭons: º High requirements if you want to work on a serious project. I have been able to add the best effects for my animations like fire, dust, smoke and more. º It has a particle system, I would say the best. This is very useful as no manual work is required, just plug the bones into place and start animating within this platform. º The rigging is very complete, I can have different bones prepared for humans, animals or different things that need movement. The downside is rendering all of that in one fell swoop. º I can create videos within Maya with the different 3D elements that are created, this is useful since I do not need to leave the platform to join the different clips since I can make a complete cinematic and with all its effects, texts, transitions and others with this platform without resorting to video editors. In addition, it has a kind of interface template for the different tasks that are carried out within this 3D platform. º The interface can be very overwhelming and learning how to use this software can be difficult, however, everything can be tailored to the user depending on the tools that they most want to use. So I have the possibility that there will be no errors in the process of implementing other Autodesk solutions since everything is complemented correctly without any problem. Pros: º It integrates with all Autodesk products so it makes it easy for me to have everything in one place and also have no problem importing or exporting 3D designs from this platform to another or vice versa.
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